At strategic scale, the player directs the research and development of new technologies, builds and expands X-COM’s bases, manages the organization’s finances and personnel, and monitors and responds to UFO activity. Through the game, the player is tasked with issuing orders to individual X-COM troops in a series of turn-based tactical missions. The player takes the role of commander of X-COM – a clandestine, international paramilitary organization defending Earth from an alien invasion. Originally planned by Julian Gollop as a sequel to Mythos Games’ 1988 Laser Squad, the game mixes real-time management simulation with turn-based tactics. Its European PlayStation release is titled X-COM: Enemy Unknown. It was also released for PlayStation in 1995. Today its UFO: Enemy Unknown (X-COM: UFO Defense) a 1994 turn-based tactical game developed by Mythos Games and MicroProse, and published by MicroProse for MS-DOS and Amiga computers and the Amiga CD32 console.
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